It is no longer necessary to study who the terrain is beneficial to. Just look at the excitement of Phoenix supporters and you will know how much advantage the Phoenix Five have here in long-term team battle.

The Phoenix Five are also very excited. They do have some resentment about the first game, so the map is too big for them to weaken and strengthen the enemy, so they are still a little angry about losing the first game.
Therefore, in the second battle, they hoped to randomly go to a simple terrain to give full play to their strongest fighting capacity, but they didn’t expect happiness to come so quickly that they randomly went to the "most" simple map.
The players of both sides rushed directly without hesitation, because there were no obstacles. There were no scouts here. Both teams were charged by five mechs at the same time, and they accidentally completed the confirmation of the enemy when they were close to the central government.
Then there was a head-on confrontation, and when the two sides approached each other’s range, they pulled out all their weapons one after another, and then they fought fiercely.
Compared with single-player and five-player duet, it is much more exciting. On the one hand, the firepower density and quantity are greatly increased. On the other hand, five-player duet needs to pay attention to each other’s position and formation, so it can’t dodge at will like single-player duet. Most of the time, it can rely on blocks.
Whether it’s the splendor of the scene or the damage to the mecha, the five-person war is better. Long-range shooting is also very important for the five-person war. Unlike a single-person war, both sides shoot at each other for a long time, but the result is complete damage.
The defense forces of the strongest group of five in the empire are the Snow Elf, Baal, the Sage of Light and the Four Patriarchs of Heaven and Earth, while the Phoenix Group of Five has one Patriarch with insufficient defense, but they have three arbiters with strong firepower. At that time, the two sides did not match each other.
Until the two sides continued to approach each other until the hand-to-hand combat stopped, the shield of the Phoenix Five was almost damaged, and the small shield of the strongest five in the empire lost most of its durability.
Of course, the most amazing thing is that there is almost no damage on both sides except the shield, which means that the defenders of both sides have blocked almost all the attacks, which has to be said to be a miracle
In the shooting, it is the strongest five people in the empire. Although their attack power is not strong, their defense power is outstanding. The four shields bear the damage equally, so that their four shields have the endurance to continue fighting.
And the Phoenix Five are a little miserable. The only shield is about to be damaged and can’t bear much damage. That durability is estimated in hand-to-hand combat, that is, after blocking one or two knives, they will fight in a state of no defense.
Phoenix supporters are a little worried when they see this scene, but the other members of Phoenix Squadron are very calm. Their trump card is the arbitrator. They used to have a lot of experience as an arbitrator and have no defense.
Sure enough, they lost their defense, and the Phoenix Five did not waver because of this. They skillfully formed a surprise formation. Three arbiters instantly pressed the patrol to one side, and the pursuers were ready to charge at the back. Obviously, they had rehearsed this scene several times.
On the contrary, the defense and attack are fairly balanced, but the strongest group of five in the empire has a little accident at the moment of engagement, because the gun king has melee ability, but he mainly acts as a sniper, and the four patrolmen naturally stand in the front.
The consequence of this is that the patrolman can resist the onslaught of three arbitrators. If the pilots driving the three patrolmen are all top-notch, this wave of attacks is estimated to directly crush most teams.
At this time, they realized that the cooperation between five people and team warfare is different. They don’t need to put too much defense into the front, but should use the strongest impact as an arrow and a blade to guide other mecha to attack.
However, according to this idea, the pioneer should be the only pursuer, that is, the gun king. Although his melee strength is not weak, if he takes the pioneer, he can give up his excellent shooting level. This is really a bit of a waste of time in the eyes of several people.
But there seems to be no better way now. The strength of the patrolman is not equal to that of the arbitrator, and the defense is not great in the scale of five-person war. Now the best way seems to be to rely on the mobility of the stalker to avoid the impact of the arbitrator and guide the patrolman to fight back.
Barr considered for a while and finally decided to let the gun wang qian lead the attack, but just as the gun king had just rushed to the front, he had just been preparing to charge in the rear. The Phoenix stalker suddenly started the propeller and caught the gun king’s empire’s strongest five-person offensive and stopped again.
Chapter 535 Model advantages
There are more than ten kinds of mecha in Iron Mania, including prototype mecha and derivative mechs. Although these mechs have different performances, they have no obvious advantages and disadvantages in one-on-one combat except for a few specialized derivative mechs.
Although there are some strategies and sayings of some kind of mecha restraint among many players, there are still many key points to pay attention to in actual combat, which still depends on the pilot’s improvisation, but the reality is not very obvious
But these are in the one-on-one hit, because you don’t consider too many other factors in the one-on-one hit, you need to consider yourself and your enemies, and each mecha effect is very similar.
In multiplayer warfare, even the type of fighter armor with at least five people will play a big role, and it is very likely that the wrong configuration of the aircraft can directly determine the outcome of a battle.
This is the case with the five strongest imperial groups in crisis. They have four patrolmen and one stalker. There is nothing wrong with this combination in group one-on-one combat, so they often use this style of play to win by their own strength, and they are used to it.
But now they have finally found the balance advantage of the patrolmen in one-on-one combat, the ability advantage that they can respond in all kinds of situations. In multiplayer warfare, no one can suppress them by just a few arbitrators.
Five people, such as the ice elves, regret this kind of thing. They should have discovered it before. After all, they are all team leaders. When you think about it carefully, you can also think that the five-person war is also suitable for team warfare and squadron warfare.
However, they are very busy preparing for the war, such as single-player battle, five-person battle, small-team battle and squadron war, and other players are also very busy, so they neglect to communicate with each other and thus neglect the proportion of models in the five-person war.
Before that, they really haven’t met anything worthy of an opponent. Usually, they can directly crush their opponents with strong personal strength. Now they suddenly meet a close opponent, and their problems are put to the greatest extent.
At this time, the gun king, who should act as the arrow and blade, was stopped by the pursuers in the Phoenix Five for one-on-one combat. Although the gun king is very strong, it is still impossible to quickly kill a military elite pilot in his own hand-to-hand combat.
While the remaining four patrolmen resisted Phoenix, and the three arbitrators did their best. Phoenix’s powerful attack overwhelmed them, and he didn’t go to help Gun King Yuli, not to mention that there was a Phoenix patrolman waiting for the opportunity.
The arbitrator is the converging attack skill shown by the three arbitrators of Phoenix Elite at this time, but it is not ordinary. staple goods has six alloy combat knives to seal off the surrounding areas of four patrolmen, and the patrolmen have parry skills.
At this time, the patrolman seems to be able to barely hold on, but the problem is that the strength level of the pilots driving the patrolman is not the same. The snow elf and Baal can hold on and stabilize the situation, and the sage can barely hold on, but the chain has dropped here.
The strength of the heavens and the earth belongs to the bottom among the five people, and at ordinary times it can be divided with the light sage. The light sage defeated the dream glass in the single-player battle the day before, and stayed in the loser group forever, but failed continuously and was eliminated.